Background[edit | edit source]

  • Playlists are learning narratives. They define the paths that connect sets of experiences and resources. Ideally, they focus on inspiration and formation more than the transfer of knowledge. The learner moves towards new expertise and, when the playlist is complete, they unlock new opportunities.
  • Playlists go beyond the existing learning paths we see in schools. They consist of a wide range of learning experiences, connecting learning that happens in peer communities, in and out of school, at home and online.
  • A playlist is a curated group of resources and XPs stitched together into a compelling media-rich narrative around a common theme. Playlists craft a story that connects learning to interests and communities. The result of a playlist is a badge that unlocks real world opportunities. These playlists can be simple, but they really shine when they bridge spaces, mediums, and subjects.
  • All playlists should provide learners with relevant steps to advance toward specific outcomes. A badge awarded for completing a playlist should communicate significant accomplishments in that topic area.

Details[edit | edit source]

LRNG reports on Playlists[edit | edit source]

A playlist is a curated group of XPs and resources stitched together into a compelling media-rich narrative around a common theme. Playlists lay out a sequence of XPs — or sometimes only one XP — that learners must complete to earn a badge. On the LRNG platform, playlists both introduce youth to new interests and guide them through pathways to deepen existing passions. Playlists provide learners with information about how to share artifacts that demonstrate they’ve completed each XP.

Planning Details[edit | edit source]

Possible Playlist with Play.CLOH.org:

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