Background[]
Simulation games differ from role play in that the participants are not seen to be acting out parts, but are set tasks and goals, individually and/or in groups, that they attempt to achieve to play the game. One of the most useful simulation game is Starpower, which I used in the late sixties and early seventies to teach about class and caste systems, with a focus on Apartheid. It is described in the inequality section of my sociology modules. When done well a simulation game can instill feelings and perspectives in the participants, often at odds with each other, and the huge energy created requires lots of time and guidance in debriefing afterwards. [1]